Prompt Ledger. A working library of AI prompts

27 entries · last revised 07 Sep 2026

Prompts that earn their place.

A curated, plain-text library of AI prompts for writing, engineering, research and analysis. Read the full source of every prompt and copy it in one click.

07 Sep 2026
No. 027

SEO, Metadata & Crawlability Pass

Audit and improve an existing PHP website’s technical SEO, metadata, canonicals, indexing, crawlability, internal links, sitemaps, redirects, status codes, structured data, and duplicate-content handling without redesigning the site.

07 Sep 2026
No. 026

Responsive UI & Mobile Polish Pass

Polish an existing website across desktop, tablet, and mobile by fixing overflow, cramped layouts, broken cards/tables, poor tap targets, awkward navigation, unreadable content, modal issues, and inconsistent responsive behavior.

07 Sep 2026
No. 025

Website Performance & Response-Time Optimization Pass

Profile and optimize an existing PHP/MySQL website’s response time, database usage, rendering, assets, caching, API calls, and expensive request paths using measured evidence without sacrificing correctness, maintainability, or data freshness.

07 Sep 2026
No. 024

Cron Jobs, Workers & Background Processing Pass

Harden an existing PHP website’s cron jobs, workers, queues, scheduled tasks, imports, retries, locking, and batch processing against overlaps, duplicate work, stale jobs, crashes, partial failure, runaway execution, and silent data loss.

07 Sep 2026
No. 023

Forms, Validation & Input Handling Passs

Harden an existing PHP website’s forms and request handling against invalid input, duplicate submissions, CSRF, malformed data, inconsistent validation, unsafe defaults, weak error states, and client/server disagreement.

07 Sep 2026
No. 022

PHP Codebase Architecture & Quality Pass

Audit and improve an existing vanilla PHP website for duplication, brittle architecture, unclear ownership, dead code, unsafe coupling, inconsistent patterns, and maintainability problems without converting it to a framework or redesigning the product.

07 Sep 2026
No. 021

MySQL Schema, Queries & Data Integrity Pass

Audit and harden an existing PHP/MySQL website’s schema, queries, constraints, transactions, ownership, concurrency, and migrations so data stays correct, consistent, recoverable, and resistant to duplicates, stale writes, and partial failures.

07 Sep 2026
No. 020

Authentication, Sessions & Account Security Pass

Harden an existing PHP website’s login, registration, sessions, password reset, verification, remember-me, account recovery, privilege changes, and concurrent-session behavior against takeover, fixation, replay, stale sessions, and abuse.

07 Sep 2026
No. 019

Website Security & Abuse Hardening Pass

Harden an existing PHP website against authentication flaws, authorization bypasses, SQL injection, XSS, CSRF, session abuse, unsafe uploads, data exposure, request tampering, spam, bots, and other realistic web threats.

04 Sep 2026
No. 018

Final “What Still Looks Indie?” Polish Pass

Perform a final commercial-quality pass on an existing game by identifying and fixing the most visible reasons it still feels unfinished, inconsistent, prototype-like, or insufficiently polished so the finished product feels cohesive, intentional, and professionally shipped.

04 Sep 2026
No. 017

Audio & Soundscape Polish

Polish an existing game's audio by fixing missing, mistimed, repetitive, inconsistent, unbalanced, or weak sounds across combat, movement, UI, ambience, environments, rewards, and feedback without redesigning the game or replacing its established audio identity.

04 Sep 2026
No. 016

Animation & Character Presentation Polish

Improve an existing game's character and animation quality by fixing stiff motion, poor transitions, timing problems, sliding, snapping, weak reactions, equipment mismatches, and unfinished presentation without redesigning gameplay.

04 Sep 2026
No. 015

First-Hour & Onboarding Polish Pass

Improve an existing game's first hour by fixing confusing onboarding, poor sequencing, weak starter-state setup, unclear objectives, unnecessary friction, and recovery problems without turning the game into an overexplained tutorial.

04 Sep 2026
No. 014

Content Completeness & Half-Implemented Systems Pass

Find and finish features, gameplay systems, UI, migrations, states, content, and integrations that were clearly started but left stubbed, placeholder, disconnected, partially migrated, or incomplete—without inventing new features or guessing unsupported product intent.

04 Sep 2026
No. 013

Save, Persistence & Data Integrity Pass

Stress-test and harden a game’s saves, databases, migrations, transactions, recovery, and persistence so crashes, retries, disconnects, upgrades, concurrent writes, and partial failures don’t corrupt, duplicate, revert, or lose player progress.

04 Sep 2026
No. 012

Multiplayer Robustness & Networking Pass

Stress-test and harden an existing multiplayer game by finding and fixing authority, synchronization, disconnect, reconnect, latency, replication, concurrency, session, persistence, and entity-lifecycle bugs without redesigning the networking model.

04 Sep 2026
No. 011

Progression, Economy & Balance Audit

Audit and improve a game’s progression, rewards, costs, XP, gear, combat, resources, crafting, and currencies so advancement feels rewarding, sustainable, balanced, and resistant to exploits, dominant strategies, and dead content.

04 Sep 2026
No. 010

Release Readiness & Shipping Audit

Prepare an existing game for release by finding and fixing build, packaging, launch, configuration, platform, persistence, metadata, update, and production-readiness problems that could block shipping or harm real players.

04 Sep 2026
No. 009

World & Environment Polish

Improve an existing game world by correcting barren areas, weak landmarks, repetitive layouts, awkward transitions, poor prop placement, and environmental storytelling gaps so locations feel intentional, distinctive, believable, navigable, and professionally authored.

04 Sep 2026
No. 008

Gameplay Systems Consistency Pass

Compare an existing game's gameplay systems, identify accidental inconsistencies in rules, interactions, rewards, feedback, terminology, and lifecycle behavior, then implement fixes that improve cohesion without erasing intentional mechanical differences.

04 Sep 2026
No. 007

QA Destruction & Edge-Case Hunt

Aggressively test an existing game for hidden bugs, invalid states, race conditions, lifecycle failures, rapid-input problems, edge cases, and cross-system failures, then reproduce and fix confirmed issues instead of merely reporting them.

04 Sep 2026
No. 006

Performance & Frame-Time Optimization

Profile and optimize an existing game by identifying real CPU, GPU, memory, loading, networking, allocation, and frame-time bottlenecks, then implementing measured fixes without sacrificing correctness, visual quality, responsiveness, or maintainability.

04 Sep 2026
No. 005

UI/HUD Professionalization

Systematically polish an existing game's UI and HUD so its panels, controls, icons, menus, tooltips, status elements, layouts, and interaction states feel cohesive, readable, intentional, and professionally shipped.

04 Sep 2026
No. 004

Game Feel & Interaction Polish

Polish an existing game's movement, combat, interactions, feedback, timing, camera response, animation response, and controls so moment-to-moment play feels responsive, satisfying, deliberate, and professionally tuned.

04 Sep 2026
No. 003

Clean Up and Improve Codebase

Find and fix technical debt, fragile architecture, duplication, unclear ownership, dead code, correctness problems, and structural issues while preserving the intended product and avoiding unnecessary redesign.

04 Sep 2026
No. 002

Clean Up Git Repository

Clean and organize an existing Git repository by correcting tracking, ignore rules, generated output, build clutter, local files, and source-of-truth confusion without destroying legitimate work.

04 Sep 2026
No. 001

Visual Presentation & Art Direction Polish

Polish an existing game's visual presentation by improving lighting, materials, environments, VFX, UI aesthetics, composition, and art-direction consistency so it looks cohesive and professionally finished.